Colour tv ( CRT/ LCD/ LED ) Repairing, Colour tv service code, Circuit Diagram, Basic Electronics, Shematics Project ( Arduino, Simple Electronics, Robotics, 555 IC ), DTH Tricks Cable TV Solution, IC Data Sheet And Many More.
LCD display is great way to display output from your arduino when it not connected to your computer. The common display used in arduino projects is 16×2 parallel LCD display which compatible with the Hitachi HD44780 driver. It can easily recognize with it 16 pin interface.
This sketch will print out text message “hello, world” and time in second since last reset.
Instruction;
1) Connect all jumper wire as shown in diagram.
2) Plug in 10kΩ potentiometer on breadboard. This potentiometer use for adjusting the contrast of the LCD character.
3) Plug in LCD display on breadboard.
Upload this code to your arduino
/* LiquidCrystal Library - Hello World Demonstrates the use a 16x2 LCD display. The LiquidCrystal library works with all LCD displays that are compatible with the Hitachi HD44780 driver. There are many of them out there, and you can usually tell them by the 16-pin interface. This sketch prints "Hello World!" to the LCD and shows the time. The circuit: * LCD RS pin to digital pin 7 * LCD Enable pin to digital pin 8 * LCD D4 pin to digital pin 9 * LCD D5 pin to digital pin 10 * LCD D6 pin to digital pin 11 * LCD D7 pin to digital pin 12 * LCD R/W pin to ground * 10K resistor: * ends to +5V and ground * wiper to LCD VO pin (pin 3) Library originally added 18 Apr 2008 by David A. Mellis library modified 5 Jul 2009 by Limor Fried (http://www.ladyada.net) example added 9 Jul 2009 by Tom Igoe modified 22 Nov 2010 by Tom Igoe This example code is in the public domain. http://www.arduino.cc/en/Tutorial/LiquidCrystal Code hosted at: arduinoprojects101.com */// include the library code:
#include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pinsLiquidCrystal lcd(7, 8, 9, 10, 11, 12);
voidsetup() {
// set up the LCD's number of columns and rows:
lcd.begin(16, 2);
// Print a message to the LCD.
lcd.print("hello, world!");
}
voidloop() {
// set the cursor to column 0, line 1// (note: line 1 is the second row, since counting begins with 0):
lcd.setCursor(0, 1);
// print the number of seconds since reset:
lcd.print(millis()/1000);
}
#include <LiquidCrystal.h>
this will load LCD display library.
Hello Everyone.
This is my very first Instructable so please go easy on me. This was
more or less a test project to see if my new arduino board worked. Any
friendly advice will be greatly appreciated so my future posts can be
even better. I am going to show you how to create the best device on
earth. Well i mean if you brought this back to the 1600s then it would
be the best device on earth. Anyways lets get started.
I don't take full credit for this project as i set out on a witch hunt
on the web in search of guidance. If i could remember where half of the
info i learned came from i would point you to it, but unfortunately i
have looked at so many things involving arduino and easy buttons and
LEDs it just all blended together.
Step 1: Materials
So Here is the list of materials i used mostly from things i had lying around the house.
Easy button 1 Red LED 1 Arduino Uno 1 Box Speaker wire Electrical tape 1 9 volt battery 1 9 volt battery adapter 1 2.1mm center-positive plug 1 Phillips head screwdriver heat shrink tubing (optional)
Step 2: Preparing the Easy Button
I
had this hacked easy button from a previous project. the the pictures
are scarce in this department but don't fret it is quite easy.
Start by unscrewing the four screws in the bottom of the easy button. This should enable you to take the top part off. Then cut the wires to the speaker and the battery casing, you wont need either. Then solder one piece of wire ( i used speaker wire because it was all i had lying around) to the positive spot n the picture Then solder another piece of wire to the ground spot in the picture take the battery compartment door off the easy button and run the wires through the hole and out the battery compartment door.
Reassemble the easy button *side note: there is a little groove in the
outside ring part that has to line up with the button part.
Step 3: Make the Power Supply
take the 9 volt battery adapter and strip the wires do the same for the 2.1mm jack connect them together
all i did was twist the wires together and used heat shrink tubing to secure them.
Step 4: Prepare the Box
Feel free to use any
box imaginable for this project. i just happen to have this box laying
around. You can use any thing from cereal boxes to wooden box or even an
invisible box if you feel like it.
Cut a hole for the LED and cut a hole for the easy button wire Done
Step 5: Preparing the LED
There are far better ways to wire an LED than the way i did it but i was excited and rigged it up as quick as i could
long end of your led is positive, short end is ground
I attached a piece of wire to each and taped it down.
I should have probable used a resistor but i didnt have one and everything seems to be ok. The world is still standing.
Step 6: Connecting All the Wires
OK here we go.
connect the positive wire from the easy button to the number 2 on you arduino board connect the ground of the easy button to a ground on the arduino board
connect the positive end of the LED to the number 8 on your arduino board connect the ground end of the LED to a ground on the arduino board
connect the power supply the the power jack on the arduino board
wait to connect the battery till the end
Step 7: Set Up Arduino With Code
im
going to assume (i know i know... assuming makes an......) that your
arduino is set up with computer and all the drivers and whatnot are
working and that you have the arduino IDE
anyways plug the arduino in your computer and fire up the ide ether this code and upload it to the arduino
int buttonInput = 2; int lightOutput = 8; int buttonState = 0;
stuff everything inside your box ( of course this step is going to differ from box to box) and seal it up
PUSH THE BUTTON!
Congratz! you have wasted probably a good couple hours on making this amazing contraption
seriously though this can be just a starting point for the most amazing
device the world has ever seen, and it has limitless potential. Think
about it what if you were to connect 2 LEDs. *gasp*
Thanks for
taking the time to check out my first Instructable and any advice like i
said in the beginning would be greatly appreciated.
First of all lets get this out of the way... It's so bad
This is going to be showing how to hack the Nintendo Powerglove. By hack
I mean tap into the flex sensors and use the buttons and d pad and add
anything you want. In my case I added an accelerometer.
I got mine from Ebay for around $40. These gloves have 4 flex sensors similar to these: http://www.sparkfun.com/products/8606
Now these are $12 a piece, it's way cheaper to buy a Powerglove for 4
sensors and get a bunch of other awesome things then buy 4 of these.
Step 1: Materials
Materials:
Screwdriver
Wire
microcontroller (i used Arduino)
USB cable
4 - 10k resistors
Optional:
ABS sheets
Nuts and bolts
Accelerometer or whatever sensor
Xbee with shield
9v Battery
I also have an Ardumoto shield with a vibrating motor for a feedback system
Step 2: Take It Apart
This is kind of tricky if you don't know where the screws are. Don't loose them either!
Just fallow the pictures:
Step 3: Flex Sensors
Now
its time to tap into the flex sensors. Flex sensors are variable
resistors which mean the more you flex the more the resistance. You can
then read that and map that value to anything you want. There are two
wires coming from each sensors so we have 8 wires.
This website shows a good wiring diagram and explanation for it
all: http://www.makingthings.com/teleo/teleo/cookbook/bendsensor.htm
We want to open up the palm to expose the board. Once we have that find
where the sensors attach to the board. There will be 4 diodes by there.
We are going to desolder the diodes and replace those with the 10k
resistors. We will be attaching the positive to one of the two wires of
each sensor. We well then attach ground to the resistors and attach
wires from the second sensor wire. Pictures will help explain this a lot
better.
Step 4: Attach Arduino (optional)
I made a
custom extension coming off the glove to hold the arduino. I did this
with an ABS sheet and a heat gun. Pretty much heat it up and form it
around your arm to get the shape. Then drill holes and attach to the
glove with some nuts and bolts. I also made a custom 9v battery holder
out of this stuff too.
Step 5: Wire Management
I tried to make this
look as nice as I could. What I did was run the wires from the palm
board to the forearm board then out of that to the arduino. This worked
the best for me and it was easy.
Step 6: Buttons [Extra]
I haven't tapped into
the buttons yet but its just like any other button. Two wires and an on
or off signal. There are plenty of tutorials out there for buttons with
arduino. D-pad is the same way, Just four buttons.
Step 7: Code
All the code is is just analog read. From here you can map it to whatever to control servos or whatever you want
int Finger1 = 2;
int Finger2 = 3;
int Finger3 = 4;
int Finger4 = 5;
int Rotation = 0;
void setup()
{
Serial.begin(9600);
}
void loop()
{
int FingerV1 = analogRead(Finger1);
int FingerV2 = analogRead(Finger2);
int FingerV3 = analogRead(Finger3);
int FingerV4 = analogRead(Finger4);
int RotationV1 = analogRead(Rotation);
if (FingerV1 < 30) FingerV1 = 30;
else if (FingerV1 > 80) FingerV1 = 80;
if (FingerV2 < 45) FingerV2 = 45;
else if (FingerV2 > 69) FingerV2 = 69;
if (FingerV3 < 22) FingerV3 = 22;
else if (FingerV3 > 87) FingerV3 = 87;
if (FingerV4 < 12) FingerV4 = 12;
else if (FingerV4 > 62) FingerV4 = 62;
if (RotationV1 < 300) RotationV1 = 300;
else if (RotationV1 > 600) RotationV1 = 600;
int middle = map(FingerV1,30, 80, 0, 255);//middle
int thumb = map(FingerV2,69, 45, 0, 100);//thumb
int ring = map(FingerV3,87, 22, 0, 255);//ring
int pointer = map(FingerV4,12, 62, 0, 255);//pointer
int rotation = map(RotationV1,300, 600, 0, 255);//Rotation
When I'm building Solar Shrubs
and other solar-powered creations, I often scavenge cells from various
off-the-shelf devices such as solar garden or security lights. But these
cells are rarely labeled as to their voltage, current, and
power output.
So it's off to my bread-boarding station. First, I put each cell under a
lamp and connect it to my multimeter to get the volts. Then I build an
I-R curve by measuring the voltage across a series of
different sized resistors. This takes a lot of time and effort and I
still don't know what the values are in sunlight. I could drag the
multimeter, breadboard, and all associated components outside, but that
would be a hassle and it's still very time consuming if I have a lot of
cells to test.
My solution was to build an Arduino-based, handheld Solar Cell Tester.
This tester can read up to 15 Volts at 1 Amp. Now I can carry one device
outside, attach a single solar cell or a group of cells in series or
parallel, and read voltage, current, and power quickly and accurately!
Here's how you can build one too!
NOTE: At first glance this device looks very similar to Ladyada's impressive Portable Solar Charging Tracker,
But mine is actually more limited; only testing the cells, not lithium
batteries and charging circuits. I used Adafruit's enclosure and
protoshield for this project, but the calculations, circuits, and
program are all mine (except for the excellent help, as always, from the
Arduino on-line community!)
Soldering Iron
Solder
Helping Hands
Wire strippers
Side cutters
Dremel
Step 2: The Circuits
A DPDT toggle switch
(SW1) serves as the on-off control which disconnects the 4-AAA batteries
from the Arduino as well as the "Cell Under Test" from the sensing
circuits. The cell under test is connected via red and black test leads
attached to a phone plug and plugged into a 1/8" phone jack on top of
the tester.
The tester includes two sensing circuits; one for measuring voltage and
one for measuring current. A SPDT toggle switch (SW2) connects the cell
under test to these circuits individually.
The Voltage Circuit:
The Arduino analogRead command reads voltage up to +5V and returns an
integer between 0 and 1023. In order for the tester to read up to 15V,
you'll create a voltage divider that consists of a 2K (R3) and 1K
(R4) resistor. The voltage across R4 is one-third the source voltage so
it can read 0-15V. (NOTE: You can use any two resistors with a 2 to 1 ratio).
The Current Circuit:
Since the analogRead command returns a value of 0-1023 (for a max of
5V), each unit is 5 divided by 1024 or 4.9mV. And from Ohms law, we know
that the voltage drop across a resistor is equal to the current times
the resistance. So the voltage drop across a 4.9 ohm resistor with 1mA
of current is 4.9mV. This means we can effectively read the current
across a 4.9 ohm resistor using the actual value returned by the
analogRead command. There are at least two problems with this strategy.
(1) Because of it's low resistance, this circuit can produce a high
current and consequently too much power for standard 1/4 or 1/2 Watt
resistors. They would become dangerously hot very fast. So I recommend
using Power resistors with at least a 5W rating.
(2) I looked high and low and couldn't find a 4.9 ohm power resistor.
The Solution? Connect two 10 ohm resistors in parallel, which will give
you approximately 5 ohms (close enough for this project). The power
resistors I used are rated at 10W so they'll stay nice and cool in this
circuit.
The voltage, current, and power readings will be displayed on a 2x16
character serial LCD panel. You can use any LCD panel, but the wiring
and program may need to be modified to accommodate it.
Step 3: Preparing the Enclosure
Adafruit's Arduino
enclosure is perfect for projects like this. It comes with all the
knockouts and screws you need to make a nice, neat, professional looking
device.
First, you'll have to pull the knockouts apart and trim all of the
access plastic using a razor knife or dremel tool. Then, drill holes in
the top knockout panel for the two switches and the phone jack.
The bottom knockout panel includes openings for the Arduino power and
USB ports. This is great for testing and updating your Arduino sketch.
Step 4: Wiring It Up
1.
I used an Arduino Proto Shield from AdaFruit to wire up the circuits
and connect them to the Arduino, but any prototyping board will do. All
you'll use are the board and bottom pins, so there's no need to attach
the headers, LEDs, resistors, or switch that come with the shield.
2. The 10W power resistors are really big and take up most of the
circuit board. Solder one end of each resistor to a GND pad and the
other to a row of individual holes that can also accommodate the wires
connected to SW2 and A2 pin of the Aruduino.
3. Next, solder in the 1K and 2K resistors (along with the SW1 lead and ground connection) for the voltage divider circuit.
4. The Serial LCD panel includes a 3-pin connector with 5V, GND, and Rx.
Cut off one end of the 3 jumper wires and solder to 5V, GND, and
digital pin D3 on the proto board.
5. Use ordinary hookup wire for the switches, battery holders, and phone
jack. Make sure you wire the two battery holders in series (negative to
positive) so you'll get the 6 Volts needed to power the Arduino. BTW, I
used two 2xAAA holders specifially because that's what will fit into
the enclosure.
6. Mount the switches and phone jack to the top knockout.
7. Mount the Arduino and LCD panel. They should fit neatly inside the enclosure. The screw holes line up perfectly!
NOTE:
If you use the same serial LCD panel I did, you will find that the
jumper connectors stick up a little too high for the enclosure. So
you'll have to bend the pins to accommodate.
8. Once everything is wired up and screwed in, it's time to close the
case. It will be really crowded in there, so be careful to bend your
wires around components and screw holes and get everything lined up
before putting in the final case screws.
9. Label the switches "ON - OFF" and "V - A". (My label making skills are weak as you can see.)
10. And finally, solder the ends of red and black jumper wires to the phone plug making a nice little plug-in jumper cable.
Step 5: The Program
The sketch is very simple. I'm basically reading analog values on A1 and A2 and updating the LCD via D3.
/*
Solar Cell Tester 15V-1A
by Mike Soniat
September 8, 2012
int voltPin = 1;
int ampPin = 2;
int readVolts = 0;
int readAmps = 0;
int maxVolts = 15; //Must match voltage circuit resistors
float voltageFactor = 0;
float voltage = 0;
float current = 0;
float power = 0;
const int clearIt = 12;
const int cr = 13;
const int backLightOn = 17;
const int backLightOff = 18;
When you turn the power on, the LCD will toggle between: "15V - 1A Solar Cell Tester" and "Move Switch to V and Connect Cell".
As soon as the tester senses voltage, the LCD changes to: "Reading " and the voltage in Volts, followed by, "Move Switch to A"'
When you move the slide switch to "A", the LCD will display voltage in Volts, current in mA, and power in mW.
NOTE:
If the reading is less than 1mA, the tester will assume no cell is
connected and display the initial "15V - 1A Solar Cell Tester" message.
Field Testing!
Before I took it outside, I had to add the finishing touch; an Instructables Robot Sticker!
Then, I grabbed a variety of solar cells from my workbench and went outside to test. You'll see the results in the photos!